class Pokemon: def __init__(self, navn, hp, atk): self._navn = navn self._hp = hp self._atk = atk def tackle(self, opponent): opponent.take_damage(self._atk) if opponent.get_hp() <= 0: print(f"{opponent.get_name()} fainted") def take_damage(self, damage): self._hp -= damage print("Ouch") def get_name(self): return self._navn def get_hp(self): return self._hp